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<font face="Arial" size="2"><p align="center"><b><font size="4">BodyPick()</font></b></p>
<p><b>语法</b></p><blockquote>

Result = <font color="#006666"><b>BodyPick</b></font>(#Camera, Picked, x, y, Locked)</blockquote>

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<b>概要</b><br><blockquote>





Simulates a mouse click and starts the manipulate the entity at the specified coordinate. 

 

</blockquote><p><b>参数</b></p><blockquote>
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<table width="90%" class="parameters">
<tr><td width="10%"><i>#Camera</i></td>
<td width="90%"> 
 
The camera to use. 

 

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<tr><td><i>Picked</i></td>
<td> 
 
If <font color="#924B72">#True</font>, the picked body won't be released until a new function call with this parameter sets to <font color="#924B72">#False</font>. 
It can only have one picked body at the same time. 

 

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<tr><td><i>x, y</i></td>
<td> 
 
The coordinates, in pixels, of the point. 

 

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<tr><td><i>Locked (optional)</i></td>
<td> 
 
If sets to <font color="#924B72">#True</font>, the picked body won't be able to freely rotate when moving it. If sets to <font color="#924B72">#False</font>, the body will rotate 
freely according to body move. 

 

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</blockquote><p><b>返回值</b></p><blockquote>



The #Entity picked, or -1 if no entity are found at these coordinates. 

 

</Blockquote><p><b>已支持操作系统 </b><Blockquote>所有</Blockquote></p><center>&lt;- <a href=antialiasingmode.html>AntialiasingMode()</a> - <a href=index.html>Engine3D Index</a> - <a href=checkobjectvisibility.html>CheckObjectVisibility()</a> -&gt;<br><br>

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